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okokTuning

PreviousConfig fileNextConfig file

Last updated 12 months ago

Installation Guide

Requirements

ox_lib ().

ESX

Navigate to es_extended/client/functions.lua and entirely replace the following functions:

function ESX.Game.GetVehicleProperties(vehicle)
    if DoesEntityExist(vehicle) then
        local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)

        local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
        if GetIsVehiclePrimaryColourCustom(vehicle) then
            local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
            colorPrimary = {r, g, b}
        end

        if GetIsVehicleSecondaryColourCustom(vehicle) then
            local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
            colorSecondary = {r, g, b}
        end

        local extras = {}
        for extraId = 0, 12 do
            if DoesExtraExist(vehicle, extraId) then
                local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
                extras[tostring(extraId)] = state
            end
        end

        local modLivery = GetVehicleMod(vehicle, 48)
        if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= 0 then
            modLivery = GetVehicleLivery(vehicle)
        end

        local tireHealth = {}
        for i = 0, 3 do
            tireHealth[i] = GetVehicleWheelHealth(vehicle, i)
        end

        local tireBurstState = {}
        for i = 0, 5 do
            tireBurstState[i] = IsVehicleTyreBurst(vehicle, i, false)
        end

        local tireBurstCompletely = {}
        for i = 0, 5 do
            tireBurstCompletely[i] = IsVehicleTyreBurst(vehicle, i, true)
        end

        local windowStatus = {}
        for i = 0, 7 do
            windowStatus[i] = IsVehicleWindowIntact(vehicle, i) == 1
        end

        local doorStatus = {}
        for i = 0, 5 do
            doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1
        end

        local xenonsCustomColor = {}
        local xenonsCustomColorEnabled, x_red, x_green, x_blue = GetVehicleXenonLightsCustomColor(vehicle)
        if xenonsCustomColorEnabled then
            xenonsCustomColor = {x_red, x_green, x_blue}
        end

        local paintType_1, color1, pearlescentColor_1 = GetVehicleModColor_1(vehicle)
        local paintType_2, color2 = GetVehicleModColor_2(vehicle)

        local modBulletProofTires
        if GetVehicleTyresCanBurst(vehicle) then
            modBulletProofTires = false
        else
            modBulletProofTires = true
        end

        return {
            model = GetEntityModel(vehicle),
            plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
            plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
            bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 0.1),
            engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 0.1),
            tankHealth = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
            fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 0.1),
            dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 0.1),
            oilLevel = ESX.Math.Round(GetVehicleOilLevel(vehicle), 0.1),
            color1 = colorPrimary,
            color2 = colorSecondary,
            pearlescentColor = pearlescentColor,
            dashboardColor = GetVehicleDashboardColour(vehicle),
            wheelColor = wheelColor,
            wheels = GetVehicleWheelType(vehicle),
            wheelSize = GetVehicleWheelSize(vehicle),
            wheelWidth = GetVehicleWheelWidth(vehicle),
            tireHealth = tireHealth,
            tireBurstState = tireBurstState,
            tireBurstCompletely = tireBurstCompletely,
            windowTint = GetVehicleWindowTint(vehicle),
            windowStatus = windowStatus,
            doorStatus = doorStatus,
            xenonColor = GetVehicleXenonLightsColour(vehicle),
            neonEnabled = {IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1),
                           IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3)},
            neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
            headlightColor = GetVehicleHeadlightsColour(vehicle),
            interiorColor = GetVehicleInteriorColour(vehicle),
            extras = extras,
            tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
            modSpoilers = GetVehicleMod(vehicle, 0),
            modFrontBumper = GetVehicleMod(vehicle, 1),
            modRearBumper = GetVehicleMod(vehicle, 2),
            modSideSkirt = GetVehicleMod(vehicle, 3),
            modExhaust = GetVehicleMod(vehicle, 4),
            modFrame = GetVehicleMod(vehicle, 5),
            modGrille = GetVehicleMod(vehicle, 6),
            modHood = GetVehicleMod(vehicle, 7),
            modFender = GetVehicleMod(vehicle, 8),
            modRightFender = GetVehicleMod(vehicle, 9),
            modRoof = GetVehicleMod(vehicle, 10),
            modEngine = GetVehicleMod(vehicle, 11),
            modBrakes = GetVehicleMod(vehicle, 12),
            modTransmission = GetVehicleMod(vehicle, 13),
            modHorns = GetVehicleMod(vehicle, 14),
            modSuspension = GetVehicleMod(vehicle, 15),
            modArmor = GetVehicleMod(vehicle, 16),
            modKit17 = GetVehicleMod(vehicle, 17),
            modTurbo = IsToggleModOn(vehicle, 18),
            modKit19 = GetVehicleMod(vehicle, 19),
            modSmokeEnabled = IsToggleModOn(vehicle, 20),
            modKit21 = GetVehicleMod(vehicle, 21),
            modXenon = IsToggleModOn(vehicle, 22),
            modFrontWheels = GetVehicleMod(vehicle, 23),
            modBackWheels = GetVehicleMod(vehicle, 24),
            modCustomTiresF = GetVehicleModVariation(vehicle, 23),
            modCustomTiresR = GetVehicleModVariation(vehicle, 24),
            modPlateHolder = GetVehicleMod(vehicle, 25),
            modVanityPlate = GetVehicleMod(vehicle, 26),
            modTrimA = GetVehicleMod(vehicle, 27),
            modOrnaments = GetVehicleMod(vehicle, 28),
            modDashboard = GetVehicleMod(vehicle, 29),
            modDial = GetVehicleMod(vehicle, 30),
            modDoorSpeaker = GetVehicleMod(vehicle, 31),
            modSeats = GetVehicleMod(vehicle, 32),
            modSteeringWheel = GetVehicleMod(vehicle, 33),
            modShifterLeavers = GetVehicleMod(vehicle, 34),
            modAPlate = GetVehicleMod(vehicle, 35),
            modSpeakers = GetVehicleMod(vehicle, 36),
            modTrunk = GetVehicleMod(vehicle, 37),
            modHydrolic = GetVehicleMod(vehicle, 38),
            modEngineBlock = GetVehicleMod(vehicle, 39),
            modAirFilter = GetVehicleMod(vehicle, 40),
            modStruts = GetVehicleMod(vehicle, 41),
            modArchCover = GetVehicleMod(vehicle, 42),
            modAerials = GetVehicleMod(vehicle, 43),
            modTrimB = GetVehicleMod(vehicle, 44),
            modTank = GetVehicleMod(vehicle, 45),
            modWindows = GetVehicleMod(vehicle, 46),
            modKit47 = GetVehicleMod(vehicle, 47),
            modLivery = modLivery,
            modKit49 = GetVehicleMod(vehicle, 49),
            liveryRoof = GetVehicleRoofLivery(vehicle),
            modBulletProofTires = modBulletProofTires,
            paintType1 = paintType_1,
            paintType2 = paintType_2,
            xenonCustomColorEnabled = xenonsCustomColorEnabled,
            xenonCustomColor = xenonsCustomColor
        }
    else
        return
    end
end
function ESX.Game.SetVehicleProperties(vehicle, props)
    if props.extras then
        for id, enabled in pairs(props.extras) do
            if enabled then
                SetVehicleExtra(vehicle, tonumber(id), 0)
            else
                SetVehicleExtra(vehicle, tonumber(id), 1)
            end
        end
    end

    local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
    local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)

    SetVehicleModKit(vehicle, 0)
    if props.plate then
        SetVehicleNumberPlateText(vehicle, props.plate)
    end
    if props.plateIndex then
        SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
    end
    if props.bodyHealth then
        SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
    end
    if props.engineHealth then
        SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
    end
    if props.tankHealth then
        SetVehiclePetrolTankHealth(vehicle, props.tankHealth)
    end
    if props.fuelLevel then
        SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
    end
    if props.dirtLevel then
        SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
    end
    if props.oilLevel then
        SetVehicleOilLevel(vehicle, props.oilLevel)
    end
    if props.color1 ~= nil then
        if type(props.color1) == 'number' then
            ClearVehicleCustomPrimaryColour(vehicle)
            SetVehicleModColor_1(vehicle, props.paintType1, props.color1, props.pearlescentColor)
            if type(props.color2) == 'number' then
                SetVehicleColours(vehicle, props.color1, props.color2)
            end
        else
            SetVehicleModColor_1(vehicle, props.paintType1, 0, props.pearlescentColor)
            SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
        end
    end

    if props.color2 ~= nil then
        if type(props.color2) == 'number' then
            ClearVehicleCustomSecondaryColour(vehicle)
            SetVehicleModColor_2(vehicle, props.paintType2, props.color2)
            if type(props.color1) == 'number' then
                SetVehicleColours(vehicle, props.color1, props.color2)
            end
            if type(props.color1) ~= 'number' then
                SetVehicleModColor_1(vehicle, props.paintType1, 0, props.pearlescentColor)
            end
        else
            SetVehicleModColor_2(vehicle, props.paintType2, 0)
            SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
        end
    end
    if props.pearlescentColor then
        SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
    end
    if props.interiorColor then
        SetVehicleInteriorColor(vehicle, props.interiorColor)
    end
    if props.dashboardColor then
        SetVehicleDashboardColour(vehicle, props.dashboardColor)
    end
    if props.wheelColor then
        SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
    end
    if props.wheels then
        SetVehicleWheelType(vehicle, props.wheels)
    end
    if props.tireHealth then
        for wheelIndex, health in pairs(props.tireHealth) do
            SetVehicleWheelHealth(vehicle, wheelIndex, health)
        end
    end
    if props.tireBurstState then
        for wheelIndex, burstState in pairs(props.tireBurstState) do
            if burstState then
                SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0)
            end
        end
    end
    if props.tireBurstCompletely then
        for wheelIndex, burstState in pairs(props.tireBurstCompletely) do
            if burstState then
                SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0)
            end
        end
    end
    if type(props.modBulletProofTires) == 'boolean' then
        if props.modBulletProofTires then
            SetVehicleTyresCanBurst(vehicle, false)
        else
            SetVehicleTyresCanBurst(vehicle, true)
        end
    end
    if props.windowTint then
        SetVehicleWindowTint(vehicle, props.windowTint)
    end
    if props.windowStatus then
        for windowIndex, smashWindow in pairs(props.windowStatus) do
            if not smashWindow then
                SmashVehicleWindow(vehicle, windowIndex)
            end
        end
    end
    if props.doorStatus then
        for doorIndex, breakDoor in pairs(props.doorStatus) do
            if breakDoor then
                SetVehicleDoorBroken(vehicle, tonumber(doorIndex), true)
            end
        end
    end
    if props.neonEnabled then
        SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
        SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
        SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
        SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
    end
    if props.neonColor then
        SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
    end
    if props.headlightColor then
        SetVehicleHeadlightsColour(vehicle, props.headlightColor)
    end
    if props.interiorColor then
        SetVehicleInteriorColour(vehicle, props.interiorColor)
    end
    if props.wheelSize then
        SetVehicleWheelSize(vehicle, props.wheelSize)
    end
    if props.wheelWidth then
        SetVehicleWheelWidth(vehicle, props.wheelWidth)
    end
    if props.tyreSmokeColor then
        SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
    end
    if props.modSpoilers then
        SetVehicleMod(vehicle, 0, props.modSpoilers, false)
    end
    if props.modFrontBumper then
        SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
    end
    if props.modRearBumper then
        SetVehicleMod(vehicle, 2, props.modRearBumper, false)
    end
    if props.modSideSkirt then
        SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
    end
    if props.modExhaust then
        SetVehicleMod(vehicle, 4, props.modExhaust, false)
    end
    if props.modFrame then
        SetVehicleMod(vehicle, 5, props.modFrame, false)
    end
    if props.modGrille then
        SetVehicleMod(vehicle, 6, props.modGrille, false)
    end
    if props.modHood then
        SetVehicleMod(vehicle, 7, props.modHood, false)
    end
    if props.modFender then
        SetVehicleMod(vehicle, 8, props.modFender, false)
    end
    if props.modRightFender then
        SetVehicleMod(vehicle, 9, props.modRightFender, false)
    end
    if props.modRoof then
        SetVehicleMod(vehicle, 10, props.modRoof, false)
    end
    if props.modEngine then
        SetVehicleMod(vehicle, 11, props.modEngine, false)
    end
    if props.modBrakes then
        SetVehicleMod(vehicle, 12, props.modBrakes, false)
    end
    if props.modTransmission then
        SetVehicleMod(vehicle, 13, props.modTransmission, false)
    end
    if props.modHorns then
        SetVehicleMod(vehicle, 14, props.modHorns, false)
    end
    if props.modSuspension then
        SetVehicleMod(vehicle, 15, props.modSuspension, false)
    end
    if props.modArmor then
        SetVehicleMod(vehicle, 16, props.modArmor, false)
    end
    if props.modKit17 then
        SetVehicleMod(vehicle, 17, props.modKit17, false)
    end
    if type(props.modTurbo) ~= "nil" then
        ToggleVehicleMod(vehicle, 18, props.modTurbo)
    end
    if props.modKit19 then
        SetVehicleMod(vehicle, 19, props.modKit19, false)
    end
    if type(props.modSmokeEnabled) ~= 'nil' then
        ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled and true or false)
    end
    if props.modKit21 then
        SetVehicleMod(vehicle, 21, props.modKit21, false)
    end
    if type(props.modXenon) ~= 'nil' then
        ToggleVehicleMod(vehicle, 22, props.modXenon)
    end
    if props.xenonCustomColorEnabled and props.xenonCustomColor then
        SetVehicleXenonLightsCustomColor(vehicle, props.xenonCustomColor[1], props.xenonCustomColor[2],
            props.xenonCustomColor[3])
    elseif props.xenonColor then
        SetVehicleXenonLightsColor(vehicle, props.xenonColor)
    end
    if props.modFrontWheels then
        SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
    end
    if props.modBackWheels then
        SetVehicleMod(vehicle, 24, props.modBackWheels, false)
    end
    if props.modCustomTiresF then
        SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
    end
    if props.modCustomTiresR then
        SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
    end
    if props.modPlateHolder then
        SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
    end
    if props.modVanityPlate then
        SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
    end
    if props.modTrimA then
        SetVehicleMod(vehicle, 27, props.modTrimA, false)
    end
    if props.modOrnaments then
        SetVehicleMod(vehicle, 28, props.modOrnaments, false)
    end
    if props.modDashboard then
        SetVehicleMod(vehicle, 29, props.modDashboard, false)
    end
    if props.modDial then
        SetVehicleMod(vehicle, 30, props.modDial, false)
    end
    if props.modDoorSpeaker then
        SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
    end
    if props.modSeats then
        SetVehicleMod(vehicle, 32, props.modSeats, false)
    end
    if props.modSteeringWheel then
        SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
    end
    if props.modShifterLeavers then
        SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
    end
    if props.modAPlate then
        SetVehicleMod(vehicle, 35, props.modAPlate, false)
    end
    if props.modSpeakers then
        SetVehicleMod(vehicle, 36, props.modSpeakers, false)
    end
    if props.modTrunk then
        SetVehicleMod(vehicle, 37, props.modTrunk, false)
    end
    if props.modHydrolic then
        SetVehicleMod(vehicle, 38, props.modHydrolic, false)
    end
    if props.modEngineBlock then
        SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
    end
    if props.modAirFilter then
        SetVehicleMod(vehicle, 40, props.modAirFilter, false)
    end
    if props.modStruts then
        SetVehicleMod(vehicle, 41, props.modStruts, false)
    end
    if props.modArchCover then
        SetVehicleMod(vehicle, 42, props.modArchCover, false)
    end
    if props.modAerials then
        SetVehicleMod(vehicle, 43, props.modAerials, false)
    end
    if props.modTrimB then
        SetVehicleMod(vehicle, 44, props.modTrimB, false)
    end
    if props.modTank then
        SetVehicleMod(vehicle, 45, props.modTank, false)
    end
    if props.modWindows then
        SetVehicleMod(vehicle, 46, props.modWindows, false)
    end
    if props.modKit47 then
        SetVehicleMod(vehicle, 47, props.modKit47, false)
    end
    if props.modLivery then
        SetVehicleMod(vehicle, 48, props.modLivery, false)
        SetVehicleLivery(vehicle, props.modLivery)
    end
    if props.modKit49 then
        SetVehicleMod(vehicle, 49, props.modKit49, false)
    end
    if props.liveryRoof then
        SetVehicleRoofLivery(vehicle, props.liveryRoof)
    end
end

QBCore

Navigate to qb-core/client/functions.lua and entirely replace the following functions:

function QBCore.Functions.GetVehicleProperties(vehicle)
    if DoesEntityExist(vehicle) then
        local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)

        local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
        if GetIsVehiclePrimaryColourCustom(vehicle) then
            local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
            colorPrimary = {r, g, b}
        end

        if GetIsVehicleSecondaryColourCustom(vehicle) then
            local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
            colorSecondary = {r, g, b}
        end

        local extras = {}
        for extraId = 0, 12 do
            if DoesExtraExist(vehicle, extraId) then
                local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
                extras[tostring(extraId)] = state
            end
        end

        local modLivery = GetVehicleMod(vehicle, 48)
        if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= 0 then
            modLivery = GetVehicleLivery(vehicle)
        end

        local tireHealth = {}
        for i = 0, 3 do
            tireHealth[i] = GetVehicleWheelHealth(vehicle, i)
        end

        local tireBurstState = {}
        for i = 0, 5 do
            tireBurstState[i] = IsVehicleTyreBurst(vehicle, i, false)
        end

        local tireBurstCompletely = {}
        for i = 0, 5 do
            tireBurstCompletely[i] = IsVehicleTyreBurst(vehicle, i, true)
        end

        local windowStatus = {}
        for i = 0, 7 do
            windowStatus[i] = IsVehicleWindowIntact(vehicle, i) == 1
        end

        local doorStatus = {}
        for i = 0, 5 do
            doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1
        end

        local xenonsCustomColor = {}
        local xenonsCustomColorEnabled, x_red, x_green, x_blue = GetVehicleXenonLightsCustomColor(vehicle)
        if xenonsCustomColorEnabled then
            xenonsCustomColor = {x_red, x_green, x_blue}
        end

        local paintType_1, color1, pearlescentColor_1 = GetVehicleModColor_1(vehicle)
        local paintType_2, color2 = GetVehicleModColor_2(vehicle)

        local modBulletProofTires
        if GetVehicleTyresCanBurst(vehicle) then
            modBulletProofTires = false
        else
            modBulletProofTires = true
        end

        return {
            model = GetEntityModel(vehicle),
            plate = QBCore.Functions.GetPlate(vehicle),
            plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
            bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1),
            engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1),
            tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
            fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1),
            dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1),
            oilLevel = QBCore.Shared.Round(GetVehicleOilLevel(vehicle), 0.1),
            color1 = colorPrimary,
            color2 = colorSecondary,
            pearlescentColor = pearlescentColor,
            dashboardColor = GetVehicleDashboardColour(vehicle),
            wheelColor = wheelColor,
            wheels = GetVehicleWheelType(vehicle),
            wheelSize = GetVehicleWheelSize(vehicle),
            wheelWidth = GetVehicleWheelWidth(vehicle),
            tireHealth = tireHealth,
            tireBurstState = tireBurstState,
            tireBurstCompletely = tireBurstCompletely,
            windowTint = GetVehicleWindowTint(vehicle),
            windowStatus = windowStatus,
            doorStatus = doorStatus,
            xenonColor = GetVehicleXenonLightsColour(vehicle),
            neonEnabled = {IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1),
                           IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3)},
            neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
            headlightColor = GetVehicleHeadlightsColour(vehicle),
            interiorColor = GetVehicleInteriorColour(vehicle),
            extras = extras,
            tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
            modSpoilers = GetVehicleMod(vehicle, 0),
            modFrontBumper = GetVehicleMod(vehicle, 1),
            modRearBumper = GetVehicleMod(vehicle, 2),
            modSideSkirt = GetVehicleMod(vehicle, 3),
            modExhaust = GetVehicleMod(vehicle, 4),
            modFrame = GetVehicleMod(vehicle, 5),
            modGrille = GetVehicleMod(vehicle, 6),
            modHood = GetVehicleMod(vehicle, 7),
            modFender = GetVehicleMod(vehicle, 8),
            modRightFender = GetVehicleMod(vehicle, 9),
            modRoof = GetVehicleMod(vehicle, 10),
            modEngine = GetVehicleMod(vehicle, 11),
            modBrakes = GetVehicleMod(vehicle, 12),
            modTransmission = GetVehicleMod(vehicle, 13),
            modHorns = GetVehicleMod(vehicle, 14),
            modSuspension = GetVehicleMod(vehicle, 15),
            modArmor = GetVehicleMod(vehicle, 16),
            modKit17 = GetVehicleMod(vehicle, 17),
            modTurbo = IsToggleModOn(vehicle, 18),
            modKit19 = GetVehicleMod(vehicle, 19),
            modSmokeEnabled = IsToggleModOn(vehicle, 20),
            modKit21 = GetVehicleMod(vehicle, 21),
            modXenon = IsToggleModOn(vehicle, 22),
            modFrontWheels = GetVehicleMod(vehicle, 23),
            modBackWheels = GetVehicleMod(vehicle, 24),
            modCustomTiresF = GetVehicleModVariation(vehicle, 23),
            modCustomTiresR = GetVehicleModVariation(vehicle, 24),
            modPlateHolder = GetVehicleMod(vehicle, 25),
            modVanityPlate = GetVehicleMod(vehicle, 26),
            modTrimA = GetVehicleMod(vehicle, 27),
            modOrnaments = GetVehicleMod(vehicle, 28),
            modDashboard = GetVehicleMod(vehicle, 29),
            modDial = GetVehicleMod(vehicle, 30),
            modDoorSpeaker = GetVehicleMod(vehicle, 31),
            modSeats = GetVehicleMod(vehicle, 32),
            modSteeringWheel = GetVehicleMod(vehicle, 33),
            modShifterLeavers = GetVehicleMod(vehicle, 34),
            modAPlate = GetVehicleMod(vehicle, 35),
            modSpeakers = GetVehicleMod(vehicle, 36),
            modTrunk = GetVehicleMod(vehicle, 37),
            modHydrolic = GetVehicleMod(vehicle, 38),
            modEngineBlock = GetVehicleMod(vehicle, 39),
            modAirFilter = GetVehicleMod(vehicle, 40),
            modStruts = GetVehicleMod(vehicle, 41),
            modArchCover = GetVehicleMod(vehicle, 42),
            modAerials = GetVehicleMod(vehicle, 43),
            modTrimB = GetVehicleMod(vehicle, 44),
            modTank = GetVehicleMod(vehicle, 45),
            modWindows = GetVehicleMod(vehicle, 46),
            modKit47 = GetVehicleMod(vehicle, 47),
            modLivery = modLivery,
            modKit49 = GetVehicleMod(vehicle, 49),
            liveryRoof = GetVehicleRoofLivery(vehicle),
            modBulletProofTires = modBulletProofTires,
            paintType1 = paintType_1,
            paintType2 = paintType_2,
            xenonCustomColorEnabled = xenonsCustomColorEnabled,
            xenonCustomColor = xenonsCustomColor
        }
    else
        return
    end
end
function QBCore.Functions.SetVehicleProperties(vehicle, props)
    if props.extras then
        for id, enabled in pairs(props.extras) do
            if enabled then
                SetVehicleExtra(vehicle, tonumber(id), 0)
            else
                SetVehicleExtra(vehicle, tonumber(id), 1)
            end
        end
    end

    local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
    local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)

    SetVehicleModKit(vehicle, 0)
    if props.plate then
        SetVehicleNumberPlateText(vehicle, props.plate)
    end
    if props.plateIndex then
        SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
    end
    if props.bodyHealth then
        SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
    end
    if props.engineHealth then
        SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
    end
    if props.tankHealth then
        SetVehiclePetrolTankHealth(vehicle, props.tankHealth)
    end
    if props.fuelLevel then
        SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
    end
    if props.dirtLevel then
        SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
    end
    if props.oilLevel then
        SetVehicleOilLevel(vehicle, props.oilLevel)
    end
    if props.color1 ~= nil then
    if type(props.color1) == 'number' then
        ClearVehicleCustomPrimaryColour(vehicle)
        SetVehicleModColor_1(vehicle, props.paintType1, props.color1, props.pearlescentColor)
        if type(props.color2) == 'number' then
            SetVehicleColours(vehicle, props.color1, props.color2)
        end
    else
        SetVehicleModColor_1(vehicle, props.paintType1, 0, props.pearlescentColor)
        SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
        end
    end

    if props.color2 ~= nil then
    if type(props.color2) == 'number' then
        ClearVehicleCustomSecondaryColour(vehicle)
        SetVehicleModColor_2(vehicle, props.paintType2, props.color2)
        if type(props.color1) == 'number' then
            SetVehicleColours(vehicle, props.color1, props.color2)
        end
        if type(props.color1) ~= 'number' then
            SetVehicleModColor_1(vehicle, props.paintType1, 0, props.pearlescentColor)
        end
    else
        SetVehicleModColor_2(vehicle, props.paintType2, 0)
        SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
        end
    end
    if props.pearlescentColor then
        SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
    end
    if props.interiorColor then
        SetVehicleInteriorColor(vehicle, props.interiorColor)
    end
    if props.dashboardColor then
        SetVehicleDashboardColour(vehicle, props.dashboardColor)
    end
    if props.wheelColor then
        SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
    end
    if props.wheels then
        SetVehicleWheelType(vehicle, props.wheels)
    end
    if props.tireHealth then
        for wheelIndex, health in pairs(props.tireHealth) do
            SetVehicleWheelHealth(vehicle, wheelIndex, health)
        end
    end
    if props.tireBurstState then
        for wheelIndex, burstState in pairs(props.tireBurstState) do
            if burstState then
                SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0)
            end
        end
    end
    if props.tireBurstCompletely then
        for wheelIndex, burstState in pairs(props.tireBurstCompletely) do
            if burstState then
                SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0)
            end
        end
    end
    if type(props.modBulletProofTires) == 'boolean' then
        if props.modBulletProofTires then
            SetVehicleTyresCanBurst(vehicle, false)
        else
            SetVehicleTyresCanBurst(vehicle, true)
        end
    end
    if props.windowTint then
        SetVehicleWindowTint(vehicle, props.windowTint)
    end
    if props.windowStatus then
        for windowIndex, smashWindow in pairs(props.windowStatus) do
            if not smashWindow then
                SmashVehicleWindow(vehicle, windowIndex)
            end
        end
    end
    if props.doorStatus then
        for doorIndex, breakDoor in pairs(props.doorStatus) do
            if breakDoor then
                SetVehicleDoorBroken(vehicle, tonumber(doorIndex), true)
            end
        end
    end
    if props.neonEnabled then
        SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
        SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
        SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
        SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
    end
    if props.neonColor then
        SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
    end
    if props.headlightColor then
        SetVehicleHeadlightsColour(vehicle, props.headlightColor)
    end
    if props.interiorColor then
        SetVehicleInteriorColour(vehicle, props.interiorColor)
    end
    if props.wheelSize then
        SetVehicleWheelSize(vehicle, props.wheelSize)
    end
    if props.wheelWidth then
        SetVehicleWheelWidth(vehicle, props.wheelWidth)
    end
    if props.tyreSmokeColor then
        SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
    end
    if props.modSpoilers then
        SetVehicleMod(vehicle, 0, props.modSpoilers, false)
    end
    if props.modFrontBumper then
        SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
    end
    if props.modRearBumper then
        SetVehicleMod(vehicle, 2, props.modRearBumper, false)
    end
    if props.modSideSkirt then
        SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
    end
    if props.modExhaust then
        SetVehicleMod(vehicle, 4, props.modExhaust, false)
    end
    if props.modFrame then
        SetVehicleMod(vehicle, 5, props.modFrame, false)
    end
    if props.modGrille then
        SetVehicleMod(vehicle, 6, props.modGrille, false)
    end
    if props.modHood then
        SetVehicleMod(vehicle, 7, props.modHood, false)
    end
    if props.modFender then
        SetVehicleMod(vehicle, 8, props.modFender, false)
    end
    if props.modRightFender then
        SetVehicleMod(vehicle, 9, props.modRightFender, false)
    end
    if props.modRoof then
        SetVehicleMod(vehicle, 10, props.modRoof, false)
    end
    if props.modEngine then
        SetVehicleMod(vehicle, 11, props.modEngine, false)
    end
    if props.modBrakes then
        SetVehicleMod(vehicle, 12, props.modBrakes, false)
    end
    if props.modTransmission then
        SetVehicleMod(vehicle, 13, props.modTransmission, false)
    end
    if props.modHorns then
        SetVehicleMod(vehicle, 14, props.modHorns, false)
    end
    if props.modSuspension then
        SetVehicleMod(vehicle, 15, props.modSuspension, false)
    end
    if props.modArmor then
        SetVehicleMod(vehicle, 16, props.modArmor, false)
    end
    if props.modKit17 then
        SetVehicleMod(vehicle, 17, props.modKit17, false)
    end
    if type(props.modTurbo) ~= "nil" then
        ToggleVehicleMod(vehicle, 18, props.modTurbo)
    end
    if props.modKit19 then
        SetVehicleMod(vehicle, 19, props.modKit19, false)
    end
    if type(props.modSmokeEnabled) ~= 'nil' then
        ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled and true or false)
    end
    if props.modKit21 then
        SetVehicleMod(vehicle, 21, props.modKit21, false)
    end
    if type(props.modXenon) ~= 'nil' then
        ToggleVehicleMod(vehicle, 22, props.modXenon)
    end
    if props.xenonCustomColorEnabled and props.xenonCustomColor then
        SetVehicleXenonLightsCustomColor(vehicle, props.xenonCustomColor[1], props.xenonCustomColor[2],
            props.xenonCustomColor[3])
    elseif props.xenonColor then
        SetVehicleXenonLightsColor(vehicle, props.xenonColor)
    end
    if props.modFrontWheels then
        SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
    end
    if props.modBackWheels then
        SetVehicleMod(vehicle, 24, props.modBackWheels, false)
    end
    if props.modCustomTiresF then
        SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
    end
    if props.modCustomTiresR then
        SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
    end
    if props.modPlateHolder then
        SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
    end
    if props.modVanityPlate then
        SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
    end
    if props.modTrimA then
        SetVehicleMod(vehicle, 27, props.modTrimA, false)
    end
    if props.modOrnaments then
        SetVehicleMod(vehicle, 28, props.modOrnaments, false)
    end
    if props.modDashboard then
        SetVehicleMod(vehicle, 29, props.modDashboard, false)
    end
    if props.modDial then
        SetVehicleMod(vehicle, 30, props.modDial, false)
    end
    if props.modDoorSpeaker then
        SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
    end
    if props.modSeats then
        SetVehicleMod(vehicle, 32, props.modSeats, false)
    end
    if props.modSteeringWheel then
        SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
    end
    if props.modShifterLeavers then
        SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
    end
    if props.modAPlate then
        SetVehicleMod(vehicle, 35, props.modAPlate, false)
    end
    if props.modSpeakers then
        SetVehicleMod(vehicle, 36, props.modSpeakers, false)
    end
    if props.modTrunk then
        SetVehicleMod(vehicle, 37, props.modTrunk, false)
    end
    if props.modHydrolic then
        SetVehicleMod(vehicle, 38, props.modHydrolic, false)
    end
    if props.modEngineBlock then
        SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
    end
    if props.modAirFilter then
        SetVehicleMod(vehicle, 40, props.modAirFilter, false)
    end
    if props.modStruts then
        SetVehicleMod(vehicle, 41, props.modStruts, false)
    end
    if props.modArchCover then
        SetVehicleMod(vehicle, 42, props.modArchCover, false)
    end
    if props.modAerials then
        SetVehicleMod(vehicle, 43, props.modAerials, false)
    end
    if props.modTrimB then
        SetVehicleMod(vehicle, 44, props.modTrimB, false)
    end
    if props.modTank then
        SetVehicleMod(vehicle, 45, props.modTank, false)
    end
    if props.modWindows then
        SetVehicleMod(vehicle, 46, props.modWindows, false)
    end
    if props.modKit47 then
        SetVehicleMod(vehicle, 47, props.modKit47, false)
    end
    if props.modLivery then
        SetVehicleMod(vehicle, 48, props.modLivery, false)
        SetVehicleLivery(vehicle, props.modLivery)
    end
    if props.modKit49 then
        SetVehicleMod(vehicle, 49, props.modKit49, false)
    end
    if props.liveryRoof then
        SetVehicleRoofLivery(vehicle, props.liveryRoof)
    end
end

Set the Discord Webhook URL (to enable logs)

Navigate to the sv_utils.lua file and paste the webhook URL in the line 3.

Server artifacts

Make sure your server artifacts version is above the 5181.

Windows:

Linux:

How to create a Discord Webhook URL
https://runtime.fivem.net/artifacts/fivem/build_server_windows/master/
https://runtime.fivem.net/artifacts/fivem/build_proot_linux/master/
YouTube Video
https://github.com/overextended/ox_lib/releases/latest/download/ox_lib.zip
LogoReleases · overextended/ox_libGitHub