Config, Locales = {}, {}Config.Debug =falseConfig.Locale ='en' -- en / pt / gr / fr / de / esConfig.EventPrefix ="okokGarage"Config.ESXPrefix ="esx"Config.onPlayerDeath ="onPlayerDeath"Config.playerLoaded ="playerLoaded"Config.getSharedObject ="getSharedObject"Config.getDeathStatus = "esx_ambulancejob:getDeathStatus" -- Should be a callback that returns a variable that is true if dead, false if alive
Config.FuelResource = "native" -- "nothing" - no fuel resource, "native" - will use the FiveM natives, "legacyfuel", "ox_fuel"
Config.CameraEnabled =true-- Camera animation when taking out a vehicleConfig.ImageType = "default" -- "default" - each vehicle uses a unique image (e.g. Zentorno - zentorno.png), "type" - each vehicle type uses an image (e.g. Zentorno - car.png), "single" - all vehicles use the same image (e.g. Zentorno - vehicle.png)
Config.vImageCreator =false-- If true, it'll use vImageCreatorConfig.GetVehicleAnywhere =true-- You can get your vehicle from all garages even if you didn't store it thereConfig.GetVehicleModelName =true-- If true, it'll get the vehicle model name instead of the vehicle nameConfig.CameraAnimationTime =2-- Camera animation time in secondsConfig.CameraOffsetHeight =10-- The height of the vehicle camera after taking it outConfig.ShakeAmplitude =0.0-- Camera shake when viewing a vehicle (0.2 to be like in okokVehicleShop)Config.InteractionKey = 38 -- [E] Key to open the interaction, check here the keys ID: https://docs.fivem.net/docs/game-references/controls/#controls
Config.UseOkokVehicleKeys =trueConfig.LockVehicle ="U" -- This is used to allow custom keybinds that players can change in their settingsConfig.LockVehicleCommand ="lockvehicle"Config.LockVehicleDescription ="Used to lock/unlock vehicle"Config.LockVehicleAudioVolume =0.3-- (0.0 - 1.0)Config.VehicleRadius =20.0-- This is the radius used to check if the player is close enough to lock/unlock vehicleConfig.SaveWithKey = true -- If true, players with the vehicle key can store the vehicle. The vehicle will then be stored in the owner's garage.
Config.GiveKeysCommand ="givekeys"Config.GiveKeysRadius =7.5Config.UseOkokTextUI =trueConfig.UseOkOkNotify =trueConfig.UseOkOkRequests =trueConfig.UseOkOkBanking =true-- For transactions logsConfig.HideMinimap =trueConfig.ShowBlips =trueConfig.SetIntoVehicle =true-- If true, it'll teleport the player into the vehicleConfig.ShowGaragesBlipCommand ="garageblips"Config.ShowGaragesBlip =trueConfig.StoreOwnedVehiclesOnly = true -- If true, players will only be able to store vehicles they own, if false, they will be able to store any vehicle
Config.StoreVehicleFade =true-- If true, the vehicle will fade outConfig.ShowVehicleImpoundedWhenExists = true -- If true, the vehicle will be available to take out of the impound even when he's spawned in the map
Config.VehicleImpoundedOnDV =true-- If true, the vehicle will be set as impounded when he gets deletedConfig.SetVehicleImpoundAfter =300-- How many seconds after taking out the vehicle does it take to set as impoundedConfig.CheckInterval =60-- How often it'll check for non existing vehiclesConfig.ChangeVehicleStateOnStart = true -- If true, vehicle will be set to stored or impounded (Config.SetVehiclesImpoundedOnStart)
Config.SetVehiclesImpoundedOnStart = true -- If true, outside vehicles will be set as impounded on start, if false, they'll be set as stored
Config.UseOkokVehicleSales =false-- If true, If a vehicle is in display he won't show in the impoundConfig.okokVehicleSalesName ="okokVehicleSales" -- Name of the vehicle sales scriptConfig.KeyMetaData = { -- Items will be used instead of the "U" key to lock/unlock vehicles. (Only ox-inventory supported at the moment - if you use another inventory with metadata and would like support to it to be added, please let us know through the tickets)
inventoryResourceName ="ox_inventory", keyItemName ="keys", oxInventory =false, quasarInventory =false, coreInventory =false,}Config.HousingSystems = { quasarHousing =false, esxProperty =false,}Config.ImpoundCommand ="impound"Config.ImpoundJobs = {"police", "mechanics"} -- Jobs that can impound vehiclesConfig.ImpoundDistance =5.0-- Max distance you can impound fromConfig.ImpoundTimes = {"2", "4", "6", "8", "10", "12", "14", "16", "18", "20", "22", "24"} -- HoursConfig.GlobalImpound =true-- If true, a vehicle can be taken from any impoundConfig.PayToImpound =true-- Enable this if a player should be able to skip the impound time by paying.Config.PayToImpoundFee =300-- This is per hour that the player gets their vehicle earlyConfig.RetrieveFeeEnabled = false -- If enabled, players will have to pay a one time fee when retrieving their vehicle after the timer has finished.
Config.RetrieveFee =500-- One time payment once vehicle is retrieved.Config.AdminGroups = { -- Groups allowed to remove all the vehicles from the impound/give vehicle/remove vehicle/give key
"admin", "superadmin"} Config.RemoveAllImpoundedVehiclesCommand ="removeallimpoundedvehicles"Config.GiveVehicle ="givevehicle"Config.RemoveVehicle ="removevehicle"Config.GiveKeys ="adminkeys" -- Has to be different to Config.GiveKeysCommandConfig.AdminMenu ="gadmin"Config.PlateLetters =3-- How many letters the plate has (Used when adding a vehicle)Config.PlateUseSpace =trueConfig.PlateNumbers =3-- How many numbers the plate has (Used when adding a vehicle)Config.RandomPlateSociety =false-- If true, will generate a plate for vehicles in infinite garageConfig.CreateGarageCommand ="creategarage"Config.SellGarageCommand ="sellgarage"Config.SellGarageRadius =3.0Config.SellerComission =5-- In percent (%)Config.RenewalPrice =500Config.RenewalIntervals =7-- In real life daysConfig.MaxPrivateGaragesPerPlayer =3-- Used to show the vehicle properties in the view menuConfig.UseKMh =trueConfig.MaxSpeedValue =300Config.MaxAcceleration =0.6Config.MaxBraking =1.6Config.MaxHandling =10Config.ViewCameraAngle =-60Config.ViewCameraDistance =5.5Config.ViewCameraHeight =2.0Config.AllowRepair =true-- If a player can repair the vehicle when viewing the vehicleConfig.RepairPrice =1000Config.TakeOutAtView = true -- When taking the vehicle out via the view menu it'll spawn in the same location as the view vehicle
Config.LiveriesAndExtrasCommand ="liveries"Config.AccessLiveriesExtrasJobs = { -- Add 'all' so everyone can access this menu'police','ambulance'}-- COMPANY Config.MaxEmployees =7Config.JobRanks = { -- These are the ranks available on the vehicle shops, you can add or remove as many as you want but leave at least 1. Don't add owner as this is automatically added.
["Newbie"] = {id =1, coOwner =false}, -- ID: 1 ["Experienced"] = {id =2, coOwner =false}, -- ID: 2 ["Expert"] = {id =3, coOwner =false}, -- ID: 3 ["Sub-Owner"] = {id =4, coOwner =true} -- ID: 4 }Config.PrivateGarages = { blip = { blipId =524, blipColor =2, blipScale =0.9, blipText ="Private Garage For Sale" }, ownedBlip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Owned Private Garage"}, ownedMarker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 },
storeVehicleMarker = {id = 36, color = {r = 255, g = 0, b = 0, a = 90}, size = {x = 1.25, y = 1.25, z = 1.25}, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
radius =1}Config.HireEmployeeRadius =15.0Config.SellBusinessReceivePercentage = 50 -- How much a player will receive for selling his business (in percentage, 50 = 50%)
Config.Companies = { ["Garage Shop"] = { coords =vec3(112.28, -630.06, 44.23), ownerCoords =vec3(112.28, -630.06, 44.23), radius =1, price =12000, ownerBlip = {blipId =475, blipColor =38, blipScale =0.9, blipText ="Owner Panel"}, unownedOwnerBlip = {blipId =476, blipColor =2, blipScale =0.9, blipText ="Unowned Company"}, ownerMarker = {id = 21, color = {r = 31, g = 94, b = 255, a = 90}, size = {x = 0.5, y = 0.5, z = 0.5}, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 },
UnownedMarker = {id = 21, color = {r = 0, g = 255, b = 0, a = 90}, size = {x = 0.5, y = 0.5, z = 0.5}, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 },
},--[[ ["Garage Shop 2"] = { coords = vector3(-949.5,-2946.55,13.95), ownerCoords = vector3(-949.5,-2946.55,13.95), radius = 1, price = 12000, ownerBlip = {blipId = 475, blipColor = 38, blipScale = 0.9, blipText = "Owner Panel"}, unownedOwnerBlip = {blipId = 476, blipColor = 2, blipScale = 0.9, blipText = "Unowned Company"}, ownerMarker = {id = 21, color = {r = 31, g = 94, b = 255, a = 90}, size = {x = 0.5, y = 0.5, z = 0.5}, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 },
UnownedMarker = {id = 21, color = {r = 0, g = 255, b = 0, a = 90}, size = {x = 0.5, y = 0.5, z = 0.5}, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 },
},]]}Config.SocietyVehiclesList = { ['police'] = { -- Society in lowercase { vehicleModel ='police', plate ='POLICE', minimumGrade =1, livery =4, armor =4, brakes =2, engine =3, suspension =3, transmission =2, turbo =true, type ="car" }, { vehicleModel ='Police2', plate ='POLICE', minimumGrade =1, livery =-1, armor =-1, brakes =-1, engine =-1, suspension =-1, transmission =-1, turbo =false, type ="car" }, { vehicleModel ='riot', plate ='POLICE', minimumGrade =3, livery =-1, armor =-1, brakes =-1, engine =-1, suspension =-1, transmission =-1, turbo =false, type ="car" }, { vehicleModel ='sheriff2', plate ='POLICE', minimumGrade =3, livery =-1, armor =-1, brakes =-1, engine =-1, suspension =-1, transmission =-1, turbo =false, type ="car" }, { vehicleModel ='pbus', plate ='POLICE', minimumGrade =3, livery =-1, armor =-1, brakes =-1, engine =-1, suspension =-1, transmission =-1, turbo =false, type ="car" }, },}Config.Garages = { -- Garages list/info { name ="Legion Square", -- Garage name shown in the menu coords =vector3(215.66, -809.93, 30.73), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(214.32, -793.27, 30.8), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(233.12, -789.94, 30.6, 160.55), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(222.16, -804.25, 30.58, 250.0), -- Make it work with multiple spawn pointsvector4(223.46, -799.04, 30.58, 250.0),vector4(226.3, -791.58, 30.58, 250.0),vector4(215.43, -775.99, 30.43, 248.98),vector4(232.69, -773.72, 30.32, 249.76) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="legion", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Alta", -- Garage name shown in the menu coords =vector3(278.19, -345.95, 44.92), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(294.05, -340.45, 44.92), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(233.12, -789.94, 30.6, 160.55), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(266.84, -328.77, 44.5, 249.42), -- Make it work with multiple spawn pointsvector4(269.29, -322.26, 44.5, 249.45),vector4(287.66, -329.12, 44.5, 249.52),vector4(283.91, -338.77, 44.5, 249.58),vector4(294.68, -346.56, 44.5, 69.93) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="alta", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Textile City", -- Garage name shown in the menu coords =vector3(412.74, -634.35, 28.5), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(402.15, -643.13, 28.5), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(423.51, -642.01, 28.08, 179.08), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(408.8, -638.68, 28.08, 270.0), -- Make it work with multiple spawn pointsvector4(393.08, -638.73, 28.08, 270.81),vector4(393.21, -649.69, 28.08, 270.43),vector4(392.48, -657.72, 28.08, 270.83),vector4(415.9, -649.35, 28.08, 270.51) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "textilecity", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Pillbox Hill", -- Garage name shown in the menu coords =vector3(-332.01, -781.39, 33.96), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(-331.93, -768.52, 33.97), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-348.88, -775.52, 33.54, 359.15), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-320.15, -752.3, 33.54, 159.86), -- Make it work with multiple spawn pointsvector4(-331.77, -750.56, 33.54, 181.7),vector4(-341.29, -756.81, 33.54, 91.4),vector4(-357.49, -764.41, 33.54, 269.31),vector4(-307.79, -756.62, 33.54, 161.04) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "pillboxhill", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="West Vinewood", -- Garage name shown in the menu coords =vector3(-515.93, 53.0, 52.58), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(-529.11, 48.59, 52.58), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-524.62, 37.15, 52.16, 355.19), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-537.01, 40.77, 52.16, 265.99), -- Make it work with multiple spawn pointsvector4(-509.52, 65.48, 52.16, 85.36),vector4(-510.96, 55.17, 52.16, 84.34),vector4(-519.69, 66.28, 52.16, 84.99),vector4(-504.47, 54.48, 56.07, 265.69) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "westvinewood", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="West Vinewood 2", -- Garage name shown in the menu coords =vector3(-570.24, 311.83, 84.49), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(-561.5, 328.39, 84.41), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-579.38, 330.2, 84.34, 264.51), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-580.68, 314.45, 84.37, 354.67), -- Make it work with multiple spawn pointsvector4(-588.58, 335.45, 84.67, 175.84),vector4(-601.55, 345.46, 84.69, 175.98) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "westvinewood2", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Vinewood Hills", -- Garage name shown in the menu coords =vector3(886.2, -1.13, 78.76), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(878.34, -10.78, 78.76), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(870.99, -22.5, 78.34, 147.82), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(858.37, -28.97, 78.34, 237.92), -- Make it work with multiple spawn pointsvector4(865.02, -45.35, 78.34, 57.82),vector4(890.62, -45.15, 78.34, 57.29) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "vinewoodhills", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Vinewood Hills 2", -- Garage name shown in the menu coords =vector3(664.45, 630.94, 128.91), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(655.81, 631.84, 128.91), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(650.71, 617.75, 128.49, 159.21), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(638.47, 606.27, 128.49, 250.49), -- Make it work with multiple spawn pointsvector4(654.98, 606.79, 128.49, 71.33),vector4(636.39, 625.62, 128.49, 70.06) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "vinewoodhills2", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Vinewood Hills 3", -- Garage name shown in the menu coords =vector3(-77.07, 907.36, 235.81), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(-75.47, 895.6, 235.5), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-76.79, 894.18, 235.19, 29.7), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-66.23, 892.11, 235.13, 115.63), -- Make it work with multiple spawn pointsvector4(-71.02, 903.26, 235.19, 114.49) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "vinewoodhills3", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Harmony", -- Garage name shown in the menu coords =vector3(599.73, 2726.74, 41.91), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(593.19, 2730.84, 42.02), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(612.4, 2731.64, 41.55, 274.05), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(624.26, 2724.0, 41.4, 5.26), -- Make it work with multiple spawn pointsvector4(583.25, 2736.76, 41.58, 184.15),vector4(581.21, 2720.36, 41.64, 4.71) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="harmony", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Banham Canyon", -- Garage name shown in the menu coords =vector3(-3048.89, 611.0, 7.18), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(-3041.26, 607.11, 7.5), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-3040.33, 601.09, 7.15, 290.33), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-3056.03, 608.34, 6.79, 291.97), -- Make it work with multiple spawn pointsvector4(-3053.88, 602.67, 6.87, 289.86),vector4(-3051.78, 596.95, 7.02, 289.15) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "banhamcanyon", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Downtown Vinewood", -- Garage name shown in the menu coords =vector3(364.39, 297.84, 103.49), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(372.99, 289.74, 103.27), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(362.74, 280.75, 102.89, 189.33), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(386.95, 291.72, 102.63, 165.04), -- Make it work with multiple spawn pointsvector4(392.69, 280.48, 102.56, 71.03),vector4(371.48, 266.74, 102.6, 340.53) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "downtownvinewood", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Grand Senora", -- Garage name shown in the menu coords =vector3(1984.54, 3065.77, 47.01), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(1990.1, 3070.05, 47.0), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(2006.03, 3071.98, 46.63, 59.49), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(2012.04, 3055.3, 46.62, 58.94), -- Make it work with multiple spawn pointsvector4(2016.86, 3062.81, 46.62, 60.09),vector4(1999.63, 3081.81, 46.65, 148.07) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "grandsenora", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Sandy Shores MC", -- Garage name shown in the menu coords =vector3(1836.58, 3668.21, 33.68), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(1844.66, 3663.68, 34.15), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(1836.34, 3656.15, 33.85, 118.6), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(1853.67, 3676.2, 33.33, 210.23), -- Make it work with multiple spawn pointsvector4(1831.35, 3663.51, 33.44, 210.09),vector4(1825.11, 3659.53, 33.58, 209.13) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "sandyshoresmc", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="San Chianski", -- Garage name shown in the menu coords =vector3(2761.43, 3452.49, 55.84), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(2750.55, 3445.04, 56.1), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(2777.97, 3462.32, 55.06, 158.35), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(2775.86, 3436.56, 55.39, 67.43), -- Make it work with multiple spawn pointsvector4(2791.24, 3474.5, 54.85, 68.56),vector4(2769.44, 3473.51, 55.08, 67.23) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "sanchianski", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Mirror Park", -- Garage name shown in the menu coords =vector3(1034.69, -766.03, 58.0), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(1025.51, -759.96, 57.99), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(1022.15, -771.78, 57.6, 225.44), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(1017.16, -760.3, 57.55, 222.93), -- Make it work with multiple spawn pointsvector4(1027.52, -785.35, 57.45, 310.28),vector4(1047.0, -785.62, 57.57, 91.26) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "mirrorpark", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="La Puerta", -- Garage name shown in the menu coords =vector3(-1082.51, -1261.67, 5.61), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(-1065.57, -1261.42, 6.01), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-1078.22, -1246.83, 4.84, 215.33), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-1075.61, -1267.34, 5.48, 299.93), -- Make it work with multiple spawn pointsvector4(-1080.98, -1258.0, 5.13, 300.38),vector4(-1074.83, -1240.87, 4.85, 120.24) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="lapuerta", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Paleto Bay", -- Garage name shown in the menu coords =vector3(137.66, 6612.97, 31.83), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(147.58, 6622.93, 31.77), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(129.92, 6607.48, 31.42, 219.53), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(151.05, 6607.28, 31.45, 358.41), -- Make it work with multiple spawn pointsvector4(145.84, 6613.57, 31.39, 359.11),vector4(155.75, 6592.76, 31.42, 179.37) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="paletobay", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Paleto Bay 2", -- Garage name shown in the menu coords =vector3(-274.94, 6126.03, 31.48), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(-280.27, 6120.74, 31.51), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-292.71, 6132.29, 31.08, 206.07), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-282.03, 6142.62, 31.08, 135.25), -- Make it work with multiple spawn pointsvector4(-276.61, 6137.28, 31.08, 135.7),vector4(-303.97, 6129.09, 31.08, 225.36) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "paletobay2", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Rancho", -- Garage name shown in the menu coords =vector3(384.21, -1612.76, 29.29), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(397.2, -1613.16, 29.29), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(385.8, -1622.36, 28.87, 308.69), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(395.51, -1626.53, 28.87, 49.3), -- Make it work with multiple spawn pointsvector4(388.55, -1612.64, 28.87, 230.57) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="rancho", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Rancho 2", -- Garage name shown in the menu coords =vector3(443.0, -1969.08, 24.4), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(457.17, -1977.47, 22.96), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(464.89, -1990.1, 22.55, 130.05), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(453.99, -1965.92, 22.55, 180.38), -- Make it work with multiple spawn pointsvector4(449.5, -1960.62, 22.55, 182.45) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="rancho2", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Del Perro", -- Garage name shown in the menu coords =vector3(-1523.96, -451.46, 35.6), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(-1519.72, -445.65, 35.44), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-1524.46, -434.02, 35.02, 207.58), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-1522.3, -418.57, 35.02, 230.52), -- Make it work with multiple spawn pointsvector4(-1526.95, -423.81, 35.02, 230.73) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="delperro", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Davis", -- Garage name shown in the menu coords =vector3(-71.77, -1821.7, 26.94), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(-50.89, -1831.68, 26.57), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-65.56, -1833.55, 26.45, 253.19), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-60.26, -1843.13, 26.16, 319.89), -- Make it work with multiple spawn pointsvector4(-52.36, -1849.82, 25.85, 320.93) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="davis", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Grapeseed", -- Garage name shown in the menu coords =vector3(1698.05, 4792.72, 41.92), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(1691.35, 4794.65, 41.92), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(1708.66, 4802.96, 41.36, 90.87), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(1691.42, 4788.03, 41.5, 89.22), -- Make it work with multiple spawn pointsvector4(1691.61, 4774.13, 41.5, 91.71) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="grapeseed", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Mount Chiliad", -- Garage name shown in the menu coords =vector3(1721.4, 6410.46, 34.01), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(1722.91, 6394.3, 34.24), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(1734.67, 6398.26, 34.49, 92.25), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(1729.74, 6405.79, 34.04, 152.75), -- Make it work with multiple spawn pointsvector4(1717.45, 6416.34, 33.02, 243.98) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "mountchiliad", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Zancudo River", -- Garage name shown in the menu coords =vector3(-1130.62, 2675.25, 18.18), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(-1136.76, 2669.33, 18.1), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-1153.04, 2661.34, 17.67, 221.45), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-1159.62, 2673.95, 17.67, 222.74), -- Make it work with multiple spawn pointsvector4(-1154.93, 2678.09, 17.67, 220.94) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "zancudoriver", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="Tataviam Mountains", -- Garage name shown in the menu coords =vector3(2588.15, 426.63, 108.55), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(2570.9, 416.1, 108.46), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(2578.66, 403.31, 108.03, 238.04), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(2576.07, 428.77, 108.03, 180.28), -- Make it work with multiple spawn pointsvector4(2583.07, 428.63, 108.03, 179.74) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "tataviammountains", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society ="", -- Leave blank if not in use type ="car" -- car, air or boat }, { name ="LS Airport", -- Garage name shown in the menu coords =vector3(-949.49, -2582.63, 13.83), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(-948.02, -2589.07, 13.83), storeVehicleMarker = {id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-959.68, -2594.74, 13.42, 129.07), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-957.98, -2604.35, 13.42, 60.79), -- Make it work with multiple spawn pointsvector4(-957.04, -2583.48, 13.41, 240.27) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="lsairport", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="car" -- car, air or boat },-- Boats { name ="Boat", -- Garage name shown in the menu coords =vector3(-726.15, -1333.12, 1.6), -- Marker position blip = { blipId =410, blipColor =3, blipScale =0.9, blipText ="Boat Garage" }, -- Blip informations marker = { id = 35, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =2, -- Interaction radius for the marker storeVehicleCoords =vector3(-747.33, -1356.48, 1.1), storeVehicleMarker = {id = 35, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 1.0, y = 1.0, z = 1.0 }, radius = 4.0, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-722.91, -1352.47, 0.12, 128.26), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-704.71, -1341.66, -0.09, 134.81), -- Make it work with multiple spawn pointsvector4(-711.88, -1329.8, 0.43, 142.34), }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="boat", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="boat" -- car, air or boat },-- Airplanes { name ="Air", -- Garage name shown in the menu coords =vector3(-943.03, -2962.05, 13.95), -- Marker position blip = { blipId =43, blipColor =3, blipScale =0.9, blipText ="Air Garage" }, -- Blip informations marker = { id = 34, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =5, -- Interaction radius for the marker storeVehicleCoords =vector3(-1007.54, -2979.84, 13.95), storeVehicleMarker = {id = 34, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 1.25, y = 1.25, z = 1.25 }, radius = 5.0, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(-979.32, -2997.89, 13.95, 59.19), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(-1007.13, -3015.86, 13.95, 55.89), -- Make it work with multiple spawn pointsvector4(-979.32, -2997.89, 13.95, 59.19),vector4(-960.99, -2964.56, 13.95, 57.96) }, infiniteVehicles = false, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id ="air", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage society ="", -- Leave blank if not in use type ="air" -- car, air or boat }, { name ="LSPD", -- Garage name shown in the menu coords =vector3(456.05, -1020.52, 28.28), -- Marker position blip = { blipId =524, blipColor =3, blipScale =0.9, blipText ="Police Garage" }, -- Blip informations marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius =1, -- Interaction radius for the marker storeVehicleCoords =vector3(452.69, -1013.04, 28.47), storeVehicleMarker = {id = 36, color = {r = 255, g = 0, b = 0, a = 90}, size = {x = 1.25, y = 1.25, z = 1.25}, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords =vector4(233.12, -789.94, 30.6, 160.55), vehicleSpawn = { -- Where the vehicle spawns when you take it outvector4(446.43, -1025.51, 28.64, 360.0), -- Make it work with multiple spawn pointsvector4(442.97, -1026.19, 28.71, 360.0),vector4(438.99, -1026.51, 28.78, 360.0),vector4(435.43, -1027.24, 28.84, 360.0),vector4(431.69, -1027.66, 28.91, 360.0),vector4(427.49, -1028.11, 28.99, 360.0) }, infiniteVehicles = true, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList