Links

RGB vehicle colors

ESX ONLY

Navigate to es_extended/client/functions.lua and replace the functions below with the following code:
ESX.Game.GetVehicleProperties
ESX.Game.SetVehicleProperties
ESX.Game.GetVehicleProperties = function(vehicle)
if DoesEntityExist(vehicle) then
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local Color1RGB = {0, 0, 0}
local isPrimaryColorCustom = GetIsVehiclePrimaryColourCustom(vehicle)
local Color2RGB = {0, 0, 0}
local isSecondaryColorCustom = GetIsVehiclePrimaryColourCustom(vehicle)
if isPrimaryColorCustom then
local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
Color1RGB = {r, g, b}
end
if isSecondaryColorCustom then
local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
Color2RGB = {r, g, b}
end
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local extras = {}
for extraId=0, 12 do
if DoesExtraExist(vehicle, extraId) then
local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
extras[tostring(extraId)] = state
end
end
return {
model = GetEntityModel(vehicle),
plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
tankHealth = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 1),
fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
color1 = colorPrimary,
color2 = colorSecondary,
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customColor1 = Color1RGB,
customColor2 = Color2RGB,
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pearlescentColor = pearlescentColor,
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
xenonColor = GetVehicleXenonLightsColour(vehicle),
neonEnabled = {
IsVehicleNeonLightEnabled(vehicle, 0),
IsVehicleNeonLightEnabled(vehicle, 1),
IsVehicleNeonLightEnabled(vehicle, 2),
IsVehicleNeonLightEnabled(vehicle, 3)
},
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
extras = extras,
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modTurbo = IsToggleModOn(vehicle, 18),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modWindows = GetVehicleMod(vehicle, 46),
modLivery = GetVehicleLivery(vehicle)
}
else
return
end
end
ESX.Game.SetVehicleProperties = function(vehicle, props)
if DoesEntityExist(vehicle) then
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleModKit(vehicle, 0)
if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end
if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end
if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end
if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end
if props.tankHealth then SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0) end
if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end
if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end
if props.color1 then SetVehicleColours(vehicle, props.color1, colorSecondary) end
if props.color2 then SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2) end
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if props.customColor1 then SetVehicleCustomPrimaryColour(vehicle, props.customColor1[1], props.customColor1[2], props.customColor1[3]) end
if props.customColor2 then SetVehicleCustomSecondaryColour(vehicle, props.customColor2[1], props.customColor2[2], props.customColor2[3]) end
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if props.pearlescentColor then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end
if props.wheelColor then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor) end
if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end
if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end
if props.neonEnabled then
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
end
if props.extras then
for extraId,enabled in pairs(props.extras) do
if enabled then
SetVehicleExtra(vehicle, tonumber(extraId), 0)
else
SetVehicleExtra(vehicle, tonumber(extraId), 1)
end
end
end
if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end
if props.xenonColor then SetVehicleXenonLightsColour(vehicle, props.xenonColor) end
if props.modSmokeEnabled then ToggleVehicleMod(vehicle, 20, true) end
if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end
if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end
if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end
if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end
if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end
if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end
if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end
if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end
if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end
if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end
if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end
if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end
if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end
if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end
if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end
if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end
if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end
if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end
if props.modTurbo then ToggleVehicleMod(vehicle, 18, props.modTurbo) end
if props.modXenon then ToggleVehicleMod(vehicle, 22, props.modXenon) end
if props.modFrontWheels then SetVehicleMod(vehicle, 23, props.modFrontWheels, false) end
if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, false) end
if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end
if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end
if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end
if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end
if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end
if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end
if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end
if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end
if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end
if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end
if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end
if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end
if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end
if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end
if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end
if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end
if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end
if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end
if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end
if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end
if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end
if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end
if props.modLivery then
SetVehicleMod(vehicle, 48, props.modLivery, false)
SetVehicleLivery(vehicle, props.modLivery)
end
end
end