Config file
ESX
QBCore
Config, Locales = {}, {}
Config.EventPrefix = 'okokCrafting'
Config.ESXPrefix = 'esx'
Config.getSharedObject = 'getSharedObject'
Config.Locale = 'en' -- en / pt / gr / fr / de
Config.UseOkokTextUI = true -- true = okokTextUI (I recommend you using this since it is way more optimized than the default ShowHelpNotification) | false = ShowHelpNotification
Config.Key = 38 -- [E] Key to open the interaction, check here the keys ID: https://docs.fivem.net/docs/game-references/controls/#controls
Config.HideMinimap = true -- If true it'll hide the minimap when the Crafting menu is opened
Config.ShowBlips = true -- If true it'll show the crafting blips on the map
Config.ShowFloorBlips = true -- If true it'll show the crafting markers on the floor
Config.ShowAllCrafts = true -- This option will show all crafts even if you don't have enough level to craft it
Config.UseXP = true -- If you want to use the XP system or not
Config.SameLevelForAllTables = false -- Use the same level in all the crafting tables
Config.MaxLevel = 20 -- Max level on the workbenches
Config.StartXP = 100 -- First level XP
Config.LevelMultiplier = 1.05 -- How much the XP needed increases per level (1.05 = 5% | level 1 = 100 | level 2 = 205 | etc...)
Config.GiveXPOnCraftFailed = true -- If the player receives XP when he fails the craft of an item
Config.SetXPCommand = 'setcraftxp' -- Set the players XP
Config.SetLevelCommand = 'setcraftlevel' -- Set the players level
Config.CraftRadius = 5 -- if you are further it will stop the craft
Config.MaxCraftsPerWorkbench = 10 -- how many items can be in the queue at the same time
Config.UseCategories = true
Config.AdminGroups = {
'superadmin',
'admin',
'mod'
}
Config.itemNames = { -- Format: id = label | In case the item starts with a number make sure to set it in this format: ['9mm'] = 9mm ammo,
metalscrap = 'Metal Scrap',
weapon_assaultrifle = 'Assault Rifle',
iron = 'Iron',
bandage = 'Bandage',
firstaid = 'First Aid',
['10kgoldchain'] = '10kgoldchain',
plastic = 'Plastic',
copper = 'Copper',
aluminum = 'Aluminum',
iron = 'Iron',
money = 'Money',
}
Config.Crafting = {
{
coordinates = vector3(-809.4, 190.3, 72.5), -- coordinates of the table
radius = 1, -- radius of the table
showMapBlip = true,
showBlipRadius = 50,
blip = {blipId = 89, blipColor = 3, blipScale = 0.9, blipText = 'Crafting'}, -- to get blips and colors check this: https://wiki.gtanet.work/index.php?title=Blips
tableName = 'General', -- Title
tableID = 'general1', -- make a different one for every table with NO spaces
crafts = { -- What items are available for crafting and the recipe
'rifle', -- Recipe id
'firstaid',
},
jobs = { -- What jobs are able to open the workbench
['police'] = {
['boss'] = true,
['chief'] = true,
},
['ambulance'] = {
['boss'] = true,
['chief'] = true,
},
},
},
{
coordinates = vector3(-817.0, 182.8, 72.3),
radius = 1,
showMapBlip = true,
showBlipRadius = 50,
blip = {blipId = 89, blipColor = 3, blipScale = 0.9, blipText = 'Crafting'},
tableName = 'Weapons',
tableID = 'general2',
crafts = {
'firstaid',
},
jobs = {
['all'] = true -- For everyone to be able to open the workbench
},
},
}
Config.Crafts = {
['rifle'] = {
item = 'weapon_assaultrifle', -- Item id and name of the image
amount = 1, -- Amount of the item the player will receive
maxCraft = 1, -- Max amount of crafts at a time
successCraftPercentage = 75, -- Percentage of successful craft 0 = 0% | 50 = 50% | 100 = 100%
isItem = true, -- if true = is item | if false = is weapon
isDisassemble = false, -- true = craft | false = disassemble
time = 6, -- Time to craft (in seconds)
levelNeeded = 2, -- What level he needs to craft this item
xpPerCraft = 40, -- How much XP he receives after crafting this item
recipe = { -- Recipe to craft it
{'iron', 1, true, false}, -- item/amount/if the item should be removed when crafting/if it's money
{'money', 2000, true, true},
},
job = { -- What jobs can craft this item in this workbench
''
},
category = 'Weapons', -- Used as ID and Name of the category
},
['firstaid'] = {
item = 'medikit',
amount = 1,
maxCraft = 10,
successCraftPercentage = 75,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 15,
recipe = {
{'bandage', 4, true, false},
},
job = {
''
},
category = 'Health',
},
}
-------------------------- DISCORD LOGS
-- To set your Discord Webhook URL go to server.lua, line 3
Config.BotName = 'ServerName' -- Write the desired bot name
Config.ServerName = 'ServerName' -- Write your server's name
Config.IconURL = '' -- Insert your desired image link
Config.DateFormat = '%d/%m/%Y [%X]' -- To change the date format check this website - https://www.lua.org/pil/22.1.html
-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
Config.StartCraftWebhookColor = '16127'
Config.CancelWebhookColor = '16776960'
Config.ClaimCraftWebhookColor = '65352'
Config.FailedCraftWebhookColor = '16711680'
-------------------------- LOCALES (DON'T TOUCH)
function _L(id)
if Locales[Config.Locale][id] then
return Locales[Config.Locale][id]
else
print('Locale '..id..' doesn\'t exist')
end
end
Config, Locales = {}, {}
Config.EventPrefix = 'okokCrafting'
Config.qbPrefix = 'qb'
Config.QBCorePrefix = 'QBCore'
Config.Locale = 'en' -- en / pt / gr / fr / de
Config.UseOkokTextUI = true -- true = okokTextUI (I recommend you using this since it is way more optimized than the default ShowHelpNotification) | false = ShowHelpNotification
Config.Key = 38 -- [E] Key to open the interaction, check here the keys ID: https://docs.fivem.net/docs/game-references/controls/#controls
Config.HideMinimap = true -- If true it'll hide the minimap when the Crafting menu is opened
Config.ShowBlips = true -- If true it'll show the crafting blips on the map
Config.ShowFloorBlips = true -- If true it'll show the crafting markers on the floor
Config.ShowAllCrafts = true -- This option will show all crafts even if you don't have enough level to craft it
Config.UseXP = true -- If you want to use the XP system or not
Config.SameLevelForAllTables = false -- Use the same level in all the crafting tables
Config.MaxLevel = 20 -- Max level on the workbenches
Config.StartXP = 100 -- First level XP
Config.LevelMultiplier = 1.05 -- How much the XP needed increases per level (1.05 = 5% | level 1 = 100 | level 2 = 205 | etc...)
Config.GiveXPOnCraftFailed = true -- If the player receives XP when he fails the craft of an item
Config.SetXPCommand = 'setcraftxp' -- Set the players XP
Config.SetLevelCommand = 'setcraftlevel' -- Set the players level
Config.CraftRadius = 5 -- if you are further it will stop the craft
Config.MaxCraftsPerWorkbench = 10 -- how many items can be in the queue at the same time
Config.UseCategories = true
Config.AdminGroups = {
'god',
'admin',
'mod'
}
Config.itemNames = { -- Format: id = label | In case the item starts with a number make sure to set it in this format: ['9mm'] = 9mm ammo,
metalscrap = 'Metal Scrap',
weapon_assaultrifle = 'Assault Rifle',
iron = 'Iron',
bandage = 'Bandage',
firstaid = 'First Aid',
['10kgoldchain'] = '10kgoldchain',
plastic = 'Plastic',
copper = 'Copper',
aluminum = 'Aluminum',
iron = 'Iron',
cash = 'Money',
}
Config.Crafting = {
{
coordinates = vector3(-809.4, 190.3, 72.5), -- coordinates of the table
radius = 1, -- radius of the table
showMapBlip = true,
showBlipRadius = 50,
blip = {blipId = 89, blipColor = 3, blipScale = 0.9, blipText = 'Crafting'}, -- to get blips and colors check this: https://wiki.gtanet.work/index.php?title=Blips
tableName = 'General', -- Title
tableID = 'general1', -- make a different one for every table with NO spaces
crafts = { -- What items are available for crafting and the recipe
'rifle', -- Recipe id
'firstaid',
},
jobs = { -- What jobs are able to open the workbench
['police'] = {
['boss'] = true,
['chief'] = true,
},
['ambulance'] = {
['boss'] = true,
['chief'] = true,
},
},
},
{
coordinates = vector3(-817.0, 182.8, 72.3),
radius = 1,
showMapBlip = true,
showBlipRadius = 50,
blip = {blipId = 89, blipColor = 3, blipScale = 0.9, blipText = 'Crafting'},
tableName = 'Weapons',
tableID = 'general2',
crafts = {
'firstaid',
},
jobs = {
['all'] = true -- For everyone to be able to open the workbench
},
},
}
Config.Crafts = {
['rifle'] = {
item = 'weapon_assaultrifle', -- Item id and name of the image
amount = 1, -- Amount of the item the player will receive
maxCraft = 1, -- Max amount of crafts at a time
successCraftPercentage = 75, -- Percentage of successful craft 0 = 0% | 50 = 50% | 100 = 100%
isItem = true, -- if true = is item | if false = is weapon
isDisassemble = false, -- true = craft | false = disassemble
time = 6, -- Time to craft (in seconds)
levelNeeded = 2, -- What level he needs to craft this item
xpPerCraft = 40, -- How much XP he receives after crafting this item
recipe = { -- Recipe to craft it
{'iron', 1, true, false}, -- item/amount/if the item should be removed when crafting/if it's money
{'cash', 2000, true, true},
},
job = { -- What jobs can craft this item in this workbench
''
},
category = 'Weapons', -- Used as ID and Name of the category
},
['firstaid'] = {
item = 'medikit',
amount = 1,
maxCraft = 10,
successCraftPercentage = 75,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 15,
recipe = {
{'bandage', 4, true, false},
},
job = {
''
},
category = 'Health',
},
}
-------------------------- DISCORD LOGS
-- To set your Discord Webhook URL go to server.lua, line 3
Config.BotName = 'ServerName' -- Write the desired bot name
Config.ServerName = 'ServerName' -- Write your server's name
Config.IconURL = '' -- Insert your desired image link
Config.DateFormat = '%d/%m/%Y [%X]' -- To change the date format check this website - https://www.lua.org/pil/22.1.html
-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
Config.StartCraftWebhookColor = '16127'
Config.CancelWebhookColor = '16776960'
Config.ClaimCraftWebhookColor = '65352'
Config.FailedCraftWebhookColor = '16711680'
-------------------------- LOCALES (DON'T TOUCH)
function _L(id)
if Locales[Config.Locale][id] then
return Locales[Config.Locale][id]
else
print('Locale '..id..' doesn\'t exist')
end
end
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