# Config file

{% tabs %}
{% tab title="ESX" %}

```lua
Config, Locales = {}, {}

Config.Locale = 'en' -- en / pt / es / fr / de

Config.DevMode = true -- true = Can restart the script in game that everything works | false = You can't restart the script in game otherwise it stops working

Config.UseOkokNotify = true -- true = okokNotify | false = esxNotify ( You can change the notification system on cl_utils.lua )

Config.UseOkokTextUI = true -- true = okokTextUI | false = esxTextUI

Config.UseOkokRequests = true -- true = okokRequests | false = Hire right away

Config.UseOkokBanking = true -- true = The transactions will be registered on okokBanking

Config.UseOkokGasStation = true -- true = The fuel will be handled by okokGasStation

Config.Currency = '€' -- The currency used on the script

Config.CurrencyonLeft = false -- true = The currency symbol will be in the left side | false = On the right side on UI

Config.Key = 38 -- [E] Key to open the interaction, check here the keys ID: https://docs.fivem.net/docs/game-references/controls/#controls

Config.EventPrefix = "okokShop" -- This will change the prefix of the events name so if Config.EventPrefix = "example" the events will be "example:event"

Config.MaxShopsPerPlayer = 5 -- How many shops a player can own

Config.MaxEmployeesPerShop = 10 -- How many employees a shop can have

Config.HireDistance = 3 -- How close a player needs to be to be in the hiring range

Config.SellBusinessReceivePercentage = 50 -- How much % a player will receive for selling his business (in percentage, 50 = 50%)

Config.RewardPercentageOnOrder = 25 -- The percentage that the employee will get when doing an order depending on the capacity price ( price is 100, reward will be 25 on 25%)

Config.BuyPercentageForBusiness = 15 -- How much % a item will cost for store owners to buy from the suplier ( 4.00 = 0.60)

Config.DefaultMaxStock = 500 -- The Default max stock available after purchasing the store

Config.TotalMaxStock = 5000 -- The Max Stock available on total to upgrade the store

Config.TruckBlip = { blipId = 67, blipColor = 2, blipScale = 0.8, blipText = "Mission Truck" } -- Blip of the truck when someone accepts an order

Config.OrderBlip = { blipId = 8, blipColor = 2, blipScale = 0.8, blipText = "Shop Order", blipFinish = "Finish Order" }  -- Blip of the suplier location when someone accepts an order

Config.Marker = { id = 21, size = { x = 0.5, y = 0.5, z = 0.5 }, color = { r = 94, g = 255, b = 155 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 } -- The marker to tow a vehicle when someone accepts an order

Config.OrdersVehicle = "boxville4" -- The vehicle that will be used to deliver the orders

Config.OrderLimit = 20 -- How many items you can order at a time for order

Config.TimesToStock = 3 -- How many times a player needs to take a box to stock the truck to complete the order

Config.MaxPercentageOnPriceChange = 100 -- The max percentage that the price of the item can change from the original price ( on Config.AvailableItems ) so 100% means double the price

Config.BackDoors = true -- true = It will check 2 back doors | false will check only the trunk door

Config.TrunkOpenToGetBox = true -- true = The trunk needs to be opened in order to fill the truck

Config.BoxFrontAndBack = 2.0 -- This is to fix the X box position on the truck

Config.BoxUpAndDown = -0.1 -- This is to fix the Z box position on the truck

Config.TrunkPositionFix = -5.0 -- This is to fix the trunk position of the vehicle

Config.ShowBlips = true -- Activate/Deactivate all blips

Config.ShowOwnerBlip = true -- Activate/Deactivate owner blips

Config.ShowBuyShopBlip = true -- Activate/Deactivate buy store blip

Config.UseRoadNamesToShop = true -- true = The shop will be named after the road name

Config.DaysToRemoveShop = 15 -- How many days it will take for a shopt o be removed when no stock of all items

Config.SubOwnerRank = 4 -- ID of the rank that will work as a secondary owner ( check the Config.Ranks )

Config.Inventory = 'esx_inventoryhud/html/img/items' -- Inventory directory for the images

Config.MinimumAmountForAlert = 10 -- Minimum amount of items to show that the item needs restock

Config.SalesHistoryLimit = 25 -- Records for each shop that will be saved on the sale history table

Config.SalesDateFormat = "%d/%m - %H:%M" -- The Date that will be shown on Sales History

Config.Ranks = {  -- These are the ranks available on the shops, you can add or remove as many as you want but leave at least 1
	{ rank = 1, label = "Newbie" },
	{ rank = 2, label = "Experienced" },
	{ rank = 3, label = "Expert" },
	{ rank = 4, label = "Sub-Owner" },
}

Config.Capacities = {  -- The list of capacities available to update the max stock
	{ capacity = 100,  price = 1200 },
	{ capacity = 200,  price = 2000 },
	{ capacity = 500,  price = 3500 },
	{ capacity = 1000, price = 5000 },
}

Config.AvailableItems = { -- The list of items available to sell on the shop and the inicial price / amount
	{ name = 'phone',           label = 'Phone',          price = 4.00,   amount = 10, type = 'electronic' },
	{ name = 'electronickit',   label = 'Electronic Kit', price = 15.00,  amount = 10, type = 'electronic' },
	{ name = 'fitbit',          label = 'Fit Bit',        price = 25.00,  amount = 10, type = 'electronic' },
	{ name = 'cleaningkit',     label = 'Cleaning Kit',   price = 35.00,  amount = 10, type = 'global'     },
	{ name = 'grapejuice',      label = 'Grape Juice',    price = 2.00,   amount = 10, type = 'global'     },
	{ name = 'firework1',       label = 'Firework',       price = 1.00,   amount = 10, type = 'global'     },
	{ name = 'sandwich',        label = 'Sandwich',       price = 2.00,   amount = 10, type = 'global'     },
	{ name = 'lighter',         label = 'Lighter',        price = 1.00,   amount = 10, type = 'global'     },
	{ name = 'coffee',          label = 'Coffee',         price = 1.00,   amount = 10, type = 'global'     },
	{ name = 'water_bottle',    label = 'Water',  	      price = 2.00,   amount = 10, type = 'global'     },
	{ name = 'bandage',         label = 'Bandage',        price = 2.00,   amount = 10, type = 'global'     },
	{ name = 'screwdriverset',  label = 'Tool Kit',       price = 1.00,   amount = 10, type = 'tools'      },
	{ name = 'binoculars',      label = 'Binoculars',     price = 1.50,   amount = 10, type = 'tools'      },
}

Config.Stores = { 
    { 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(25.97, -1346.73, 29.5), -- Marker/Shop position for clients
		ownerCoords = vector3(29.67, -1339.57, 29.5), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(15.1, -1346.73, 29.19, 179.25), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		restockMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop1", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-48.05, -1757.15, 29.42), -- Marker/Shop position for clients
		ownerCoords = vector3(-44.13, -1749.44, 29.42), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-43.25, -1738.69, 28.8, 49.48), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop2", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-707.53, -913.82, 19.22), -- Marker/Shop position for clients
		ownerCoords = vector3(-709.57, -905.39, 19.22), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-700.07, -919.53, 18.59, 90.93), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop3", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-1487.68, -378.9, 40.16), -- Marker/Shop position for clients
		ownerCoords = vector3(-1483.41, -375.65, 40.16), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-1506.13, -383.92, 40.31, 47.13), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop4", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(374.27, 326.8, 103.57), -- Marker/Shop position for clients
		ownerCoords = vector3(379.2, 332.45, 103.57), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(365.74, 329.71, 103.16, 165.0), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop5", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(1136.04, -982.58, 46.42), -- Marker/Shop position for clients
		ownerCoords = vector3(1130.55, -982.31, 46.42), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(1138.32, -973.62, 46.2, 275.4), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop6", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(1163.17, -323.28, 69.21), -- Marker/Shop position for clients
		ownerCoords = vector3(1160.12, -315.2, 69.21), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(1163.89, -331.39, 68.82, 190.01), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop7", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-1222.74, -906.59, 12.33), -- Marker/Shop position for clients
		ownerCoords = vector3(-1220.41, -911.54, 12.33), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-1229.65, -896.05, 11.75, 306.23), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop8", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(2556.51, 382.39, 108.62), -- Marker/Shop position for clients
		ownerCoords = vector3(2549.66, 386.19, 108.62), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(2565.79, 384.65, 108.04, 357.62), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop9", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-2968.16, 391.53, 15.04), -- Marker/Shop position for clients
		ownerCoords = vector3(-2962.92, 390.31, 15.04), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-2969.68, 401.08, 14.67, 82.93), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop10", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-3040.16, 585.76, 7.91), -- Marker/Shop position for clients
		ownerCoords = vector3(-3047.79, 586.93, 7.91), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-3039.09, 599.64, 7.21, 290.48), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop11", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-3242.92, 1001.62, 12.83), -- Marker/Shop position for clients
		ownerCoords = vector3(-3249.49, 1005.61, 12.83), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-3239.53, 994.46, 12.01, 267.52), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop12", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(547.57, 2670.41, 42.16), -- Marker/Shop position for clients
		ownerCoords = vector3(545.17, 2663.07, 42.16), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(547.9, 2678.0, 41.72, 275.53), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop13", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(1165.38, 2709.21, 38.16), -- Marker/Shop position for clients
		ownerCoords = vector3(1166.05, 2714.43, 38.16), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(1161.21, 2696.02, 37.51, 182.78), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop14", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(1961.1, 3741.36, 32.34), -- Marker/Shop position for clients
		ownerCoords = vector3(1960.57, 3749.11, 32.34), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(1973.02, 3745.93, 31.85, 211.15), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop15", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(2678.08, 3281.05, 55.24), -- Marker/Shop position for clients
		ownerCoords = vector3(2673.8, 3287.57, 55.24), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(2685.01, 3292.36, 55.14, 241.23), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop16", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(1698.72, 4924.28, 42.06), -- Marker/Shop position for clients
		ownerCoords = vector3(1706.72, 4920.81, 42.06), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(1711.42, 4941.71, 42.03, 56.02), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop17", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(1729.52, 6415.13, 35.04), -- Marker/Shop position for clients
		ownerCoords = vector3(1735.75, 6419.96, 35.04), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(1734.86, 6401.21, 34.76, 154.55), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop18", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "Electronic Shop", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-1080.28, -246.83, 37.76), -- Marker/Shop position for clients
		ownerCoords = vector3(-1066.07, -241.6, 39.73), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-1099.63, -258.39, 37.58, 135.34), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 521, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 521, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 521, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "electronic", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop19", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "Tools Shop", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(54.32, -1738.67, 29.56), -- Marker/Shop position for clients
		ownerCoords = vector3(62.93, -1728.21, 29.61), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(55.73, -1722.11, 29.2, 52.01), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 566, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 566, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 566, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "tools", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop20", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
}


-------------------------- DISCORD LOGS

Config.BotName = 'ServerName' -- Write the desired bot name

Config.ServerName = 'ServerName' -- Write your server's name

Config.IconURL = '' -- Insert your desired image link

Config.DateFormat = '%d/%m/%Y [%X]' -- To change the date format check this website - https://www.lua.org/pil/22.1.html

-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html


Config.BuyBusinessWebhook = true
Config.BuyBusinessWebhookColor = '65280'

Config.SellBusinessWebhook = true
Config.SellBusinessWebhookColor = '16711680'

Config.DepositWebhook = true
Config.DepositWebhookColor = '65280'

Config.WithdrawWebhook = true
Config.WithdrawWebhookColor = '16711680'

Config.HireWebhook = true
Config.HireWebhookColor = '65280'

Config.FireWebhook = true
Config.FireWebhookColor = '16711680'

Config.FireYourselfWebhook = true
Config.FireYourselfWebhookColor = '16711680'

Config.EditEmployeeRankWebhook = true
Config.EditEmployeeRankWebhookColor = '65280'

Config.NewOrderWebhook = true
Config.NewOrderWebhookColor = '65280'

Config.OrderAcceptedWebhook = true
Config.OrderAcceptedWebhookColor = '65280'

Config.OrderCanceledWebhook = true
Config.OrderCanceledWebhookColor = '16711680'

Config.BuyItemWebhook = true
Config.BuyItemWebhookColor = '65280'


-------------------------- LOCALES (DON'T TOUCH)
	
function _okok(id)
	if Locales[Config.Locale][id] then
		return Locales[Config.Locale][id]
	else
		print("The locale '"..id.."' doesn't exist!")
	end
end
```

{% endtab %}

{% tab title="QBCore" %}

```lua
Config, Locales = {}, {}

Config.Locale = 'en' -- en / pt / es / fr / de

Config.DevMode = true -- true = Can restart the script in game that everything works | false = You can't restart the script in game otherwise it stops working

Config.UseOkokNotify = true -- true = okokNotify | false = qb-notify ( You can change the notification system on cl_utils.lua )

Config.UseOkokTextUI = true -- true = okokTextUI | false = qb-drawtext 

Config.UseOkokRequests = true -- true = okokRequests | false = Hire right away

Config.UseOkokBanking = true -- true = The transactions will be registered on okokBanking

Config.UseOkokGasStation = true -- true = The fuel will be handled by okokGasStation

Config.Currency = '€' -- The currency used on the script

Config.CurrencyonLeft = false -- true = The currency symbol will be in the left side | false = On the right side on UI

Config.Key = 38 -- [E] Key to open the interaction, check here the keys ID: https://docs.fivem.net/docs/game-references/controls/#controls

Config.EventPrefix = "okokShop" -- This will change the prefix of the events name so if Config.EventPrefix = "example" the events will be "example:event"

Config.MaxShopsPerPlayer = 5 -- How many shops a player can own

Config.MaxEmployeesPerShop = 10 -- How many employees a shop can have

Config.HireDistance = 3 -- How close a player needs to be to be in the hiring range

Config.SellBusinessReceivePercentage = 50 -- How much % a player will receive for selling his business (in percentage, 50 = 50%)

Config.RewardPercentageOnOrder = 25 -- The percentage that the employee will get when doing an order depending on the capacity price ( price is 100, reward will be 25 on 25%)

Config.BuyPercentageForBusiness = 15 -- How much % a item will cost for store owners to buy from the suplier ( 4.00 = 0.60)

Config.DefaultMaxStock = 500 -- The Default max stock available after purchasing the store

Config.TotalMaxStock = 5000 -- The Max Stock available on total to upgrade the store

Config.TruckBlip = { blipId = 67, blipColor = 2, blipScale = 0.8, blipText = "Mission Truck" } -- Blip of the truck when someone accepts an order

Config.OrderBlip = { blipId = 8, blipColor = 2, blipScale = 0.8, blipText = "Shop Order", blipFinish = "Finish Order" }  -- Blip of the suplier location when someone accepts an order

Config.Marker = { id = 21, size = { x = 0.5, y = 0.5, z = 0.5 }, color = { r = 94, g = 255, b = 155 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 } -- The marker to tow a vehicle when someone accepts an order

Config.OrdersVehicle = "boxville4" -- The vehicle that will be used to deliver the orders

Config.OrderLimit = 20 -- How many items you can order at a time for order

Config.TimesToStock = 3 -- How many times a player needs to take a box to stock the truck to complete the order

Config.MaxPercentageOnPriceChange = 100 -- The max percentage that the price of the item can change from the original price ( on Config.AvailableItems ) so 100% means double the price

Config.BackDoors = true -- true = It will check 2 back doors | false will check only the trunk door

Config.TrunkOpenToGetBox = true -- true = The trunk needs to be opened in order to fill the truck

Config.BoxFrontAndBack = 2.0 -- This is to fix the X box position on the truck

Config.BoxUpAndDown = -0.1 -- This is to fix the Z box position on the truck

Config.TrunkPositionFix = -5.0 -- This is to fix the trunk position of the vehicle

Config.ShowBlips = true -- Activate/Deactivate all blips

Config.ShowOwnerBlip = true -- Activate/Deactivate owner blips

Config.ShowBuyShopBlip = true -- Activate/Deactivate buy store blip

Config.UseRoadNamesToShop = true -- true = The shop will be named after the road name

Config.DaysToRemoveShop = 15 -- How many days it will take for a shopt o be removed when no stock of all items

Config.SubOwnerRank = 4 -- ID of the rank that will work as a secondary owner ( check the Config.Ranks )

Config.Inventory = 'qb-inventory/html/images' -- Inventory directory for the images

Config.MinimumAmountForAlert = 10 -- Minimum amount of items to show that the item needs restock

Config.SalesHistoryLimit = 25 -- Records for each shop that will be saved on the sale history table

Config.SalesDateFormat = "%d/%m - %H:%M" -- The Date that will be shown on Sales History

Config.Ranks = {  -- These are the ranks available on the shops, you can add or remove as many as you want but leave at least 1
	{ rank = 1, label = "Newbie" },
	{ rank = 2, label = "Experienced" },
	{ rank = 3, label = "Expert" },
	{ rank = 4, label = "Sub-Owner" },
}

Config.Capacities = {  -- The list of capacities available to update the max stock
	{ capacity = 100,  price = 1200 },
	{ capacity = 200,  price = 2000 },
	{ capacity = 500,  price = 3500 },
	{ capacity = 1000, price = 5000 },
}

Config.AvailableItems = { -- The list of items available to sell on the shop and the inicial price / amount
	{ name = 'phone',           label = 'Phone',          price = 4.00,   amount = 10, type = 'electronic' },
	{ name = 'electronickit',   label = 'Electronic Kit', price = 15.00,  amount = 10, type = 'electronic' },
	{ name = 'fitbit',          label = 'Fit Bit',        price = 25.00,  amount = 10, type = 'electronic' },
	{ name = 'cleaningkit',     label = 'Cleaning Kit',   price = 35.00,  amount = 10, type = 'global'     },
	{ name = 'grapejuice',      label = 'Grape Juice',    price = 2.00,   amount = 10, type = 'global'     },
	{ name = 'firework1',       label = 'Firework',       price = 1.00,   amount = 10, type = 'global'     },
	{ name = 'sandwich',        label = 'Sandwich',       price = 2.00,   amount = 10, type = 'global'     },
	{ name = 'lighter',         label = 'Lighter',        price = 1.00,   amount = 10, type = 'global'     },
	{ name = 'coffee',          label = 'Coffee',         price = 1.00,   amount = 10, type = 'global'     },
	{ name = 'water_bottle',    label = 'Water',  	      price = 2.00,   amount = 10, type = 'global'     },
	{ name = 'bandage',         label = 'Bandage',        price = 2.00,   amount = 10, type = 'global'     },
	{ name = 'screwdriverset',  label = 'Tool Kit',       price = 1.00,   amount = 10, type = 'tools'      },
	{ name = 'binoculars',      label = 'Binoculars',     price = 1.50,   amount = 10, type = 'tools'      },
}

Config.Stores = { 
    { 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(25.97, -1346.73, 29.5), -- Marker/Shop position for clients
		ownerCoords = vector3(29.67, -1339.57, 29.5), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(15.1, -1346.73, 29.19, 179.25), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		restockMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop1", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-48.05, -1757.15, 29.42), -- Marker/Shop position for clients
		ownerCoords = vector3(-44.13, -1749.44, 29.42), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-43.25, -1738.69, 28.8, 49.48), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop2", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-707.53, -913.82, 19.22), -- Marker/Shop position for clients
		ownerCoords = vector3(-709.57, -905.39, 19.22), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-700.07, -919.53, 18.59, 90.93), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop3", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-1487.68, -378.9, 40.16), -- Marker/Shop position for clients
		ownerCoords = vector3(-1483.41, -375.65, 40.16), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-1506.13, -383.92, 40.31, 47.13), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop4", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(374.27, 326.8, 103.57), -- Marker/Shop position for clients
		ownerCoords = vector3(379.2, 332.45, 103.57), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(365.74, 329.71, 103.16, 165.0), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop5", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(1136.04, -982.58, 46.42), -- Marker/Shop position for clients
		ownerCoords = vector3(1130.55, -982.31, 46.42), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(1138.32, -973.62, 46.2, 275.4), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop6", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(1163.17, -323.28, 69.21), -- Marker/Shop position for clients
		ownerCoords = vector3(1160.12, -315.2, 69.21), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(1163.89, -331.39, 68.82, 190.01), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop7", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-1222.74, -906.59, 12.33), -- Marker/Shop position for clients
		ownerCoords = vector3(-1220.41, -911.54, 12.33), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-1229.65, -896.05, 11.75, 306.23), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop8", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(2556.51, 382.39, 108.62), -- Marker/Shop position for clients
		ownerCoords = vector3(2549.66, 386.19, 108.62), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(2565.79, 384.65, 108.04, 357.62), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop9", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-2968.16, 391.53, 15.04), -- Marker/Shop position for clients
		ownerCoords = vector3(-2962.92, 390.31, 15.04), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-2969.68, 401.08, 14.67, 82.93), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop10", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-3040.16, 585.76, 7.91), -- Marker/Shop position for clients
		ownerCoords = vector3(-3047.79, 586.93, 7.91), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-3039.09, 599.64, 7.21, 290.48), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop11", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-3242.92, 1001.62, 12.83), -- Marker/Shop position for clients
		ownerCoords = vector3(-3249.49, 1005.61, 12.83), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-3239.53, 994.46, 12.01, 267.52), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop12", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(547.57, 2670.41, 42.16), -- Marker/Shop position for clients
		ownerCoords = vector3(545.17, 2663.07, 42.16), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(547.9, 2678.0, 41.72, 275.53), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop13", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(1165.38, 2709.21, 38.16), -- Marker/Shop position for clients
		ownerCoords = vector3(1166.05, 2714.43, 38.16), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(1161.21, 2696.02, 37.51, 182.78), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop14", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(1961.1, 3741.36, 32.34), -- Marker/Shop position for clients
		ownerCoords = vector3(1960.57, 3749.11, 32.34), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(1973.02, 3745.93, 31.85, 211.15), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop15", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(2678.08, 3281.05, 55.24), -- Marker/Shop position for clients
		ownerCoords = vector3(2673.8, 3287.57, 55.24), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(2685.01, 3292.36, 55.14, 241.23), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop16", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(1698.72, 4924.28, 42.06), -- Marker/Shop position for clients
		ownerCoords = vector3(1706.72, 4920.81, 42.06), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(1711.42, 4941.71, 42.03, 56.02), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop17", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "24/7", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(1729.52, 6415.13, 35.04), -- Marker/Shop position for clients
		ownerCoords = vector3(1735.75, 6419.96, 35.04), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(1734.86, 6401.21, 34.76, 154.55), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 59, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 59, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 59, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "global", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop18", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "Electronic Shop", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(-1080.28, -246.83, 37.76), -- Marker/Shop position for clients
		ownerCoords = vector3(-1066.07, -241.6, 39.73), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(-1099.63, -258.39, 37.58, 135.34), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 521, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 521, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 521, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "electronic", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop19", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
	{ 
		name = "Tools Shop", -- Name of the shop
		currency = "bank", -- Used to buy/sell the business
		hasOwner = true, -- true = this shop can have a owner and will need maintenance to have stock
		coords = vector3(54.32, -1738.67, 29.56), -- Marker/Shop position for clients
		ownerCoords = vector3(62.93, -1728.21, 29.61), -- Marker/Shop position for owner/employees
		spawnMissionVehicle = vector4(55.73, -1722.11, 29.2, 52.01), -- Where the vehicles are spawned for the missions
        missionsVehicleSpawn = { -- Locations where someone who accepted an order will have to go (it is random)
			vector3(978.86, -1565.49, 30.78),
			vector3(-104.00, 37.50, 71.48),
			vector3(-2034.87, -274.73, 23.39)
		},
		radius = 1, -- Interaction radius for the markers
		price = 20000, -- Price of the Shop
		blip = { blipId = 566, blipColor = 3, blipScale = 0.8, blipText = "24/7" }, -- Blip informations for shop blip
		ownerBlip = { blipId = 566, blipColor = 2, blipScale = 0.8, blipText = "Shop Panel" }, -- Blip informations for shops you own
		buyBlip = { blipId = 566, blipColor = 1, blipScale = 0.8, blipText = "Purchasable Shop" }, -- Blip informations for shop on sale
		marker = { id = 20, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the shop
		ownerMarker = { id = 21, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.5, y = 0.5, z = 0.5 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0 }, -- Marker informations for the owning menu
		type = "tools", -- Type of the shop used on the Config.AvailableItems ( must exist on the list )
		id = "shop20", -- ID of the shop, it's used to get what shop is opened | needs to be DIFFERENT for each shop
	},
}


-------------------------- DISCORD LOGS

Config.BotName = 'ServerName' -- Write the desired bot name

Config.ServerName = 'ServerName' -- Write your server's name

Config.IconURL = '' -- Insert your desired image link

Config.DateFormat = '%d/%m/%Y [%X]' -- To change the date format check this website - https://www.lua.org/pil/22.1.html

-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html


Config.BuyBusinessWebhook = true
Config.BuyBusinessWebhookColor = '65280'

Config.SellBusinessWebhook = true
Config.SellBusinessWebhookColor = '16711680'

Config.DepositWebhook = true
Config.DepositWebhookColor = '65280'

Config.WithdrawWebhook = true
Config.WithdrawWebhookColor = '16711680'

Config.HireWebhook = true
Config.HireWebhookColor = '65280'

Config.FireWebhook = true
Config.FireWebhookColor = '16711680'

Config.FireYourselfWebhook = true
Config.FireYourselfWebhookColor = '16711680'

Config.EditEmployeeRankWebhook = true
Config.EditEmployeeRankWebhookColor = '65280'

Config.NewOrderWebhook = true
Config.NewOrderWebhookColor = '65280'

Config.OrderAcceptedWebhook = true
Config.OrderAcceptedWebhookColor = '65280'

Config.OrderCanceledWebhook = true
Config.OrderCanceledWebhookColor = '16711680'

Config.BuyItemWebhook = true
Config.BuyItemWebhookColor = '65280'


-------------------------- LOCALES (DON'T TOUCH)
	
function _okok(id)
	if Locales[Config.Locale][id] then
		return Locales[Config.Locale][id]
	else
		print("The locale '"..id.."' doesn't exist!")
	end
end
```

{% endtab %}
{% endtabs %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.okokscripts.io/scripts/okokshop/config-file.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
